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Arrival view

Make visitors face the right way when they walk in

Choose which direction the camera points when someone arrives from a particular scene, so moving through your tour feels like walking rather than teleporting.

Video walkthrough

Video coming soon. A recorded walkthrough of these exact steps will appear here.
Narration script

The walkthrough has not been recorded yet. This is the narration it will follow, step for step.

This is the setting that makes a tour feel like walking instead of teleporting. Here is the problem it solves. Every scene has one start view. Without this setting, everyone who arrives faces that same direction, no matter which door they came through. So if you walk down a corridor and then turn around and walk back, the view spins to face the original direction, and the illusion collapses. The fix is to set the arrival direction per route. Now, important: you do this on the scene people arrive AT, not the one they leave from. That is because this is the only page whose viewer shows the room they actually land in, so you can see what facing that way looks like. So I open the destination, click the scene, click Edit scene, and scroll to How visitors arrive here. This lists every scene that links into this one. I drag the viewer at the top until I am facing the way somebody walking in from the lobby should be facing. Then on the lobby row, I click Capture current view. Saved. Now I do the courtyard row, and I point it a different way, because someone coming from the courtyard is walking in through a different door. That is the whole point of setting it per route. If you want to undo one, Clear puts that route back to the scene's own start view. And then go walk your tour, both directions. This is a feel change. You judge it by walking it.

Steps

  1. Understand the problem first: a scene has one start view, and without this setting everyone arriving faces that same direction no matter which door they came through. Walk a corridor backwards and the view spins to face the way you were originally pointed, which breaks the feeling of moving through a real place.
  2. Open the scene visitors arrive AT, not the one they leave from: /creator/destinations, click the destination, click the scene's name, then Edit scene. If you walked through the tour preview to get there, check the heading first — Edit scene opens whichever room you are standing in, not the one you originally clicked.
  3. Scroll to How visitors arrive here. It lists every scene that links into this one. If the list is empty, nothing links here yet, so there is nothing to set.
  4. Drag the 360 viewer at the top of the page until you are facing the direction someone should be looking when they arrive from a particular scene. You do not have to drag: the Nudge buttons turn the view 90 degrees left or right and 15 degrees up or down, and Copy start view from another scene lifts the exact angle off a scene you already tuned — handy when a whole shoot was captured facing the same way.
  5. Click Capture current view on the row for that scene. The row now shows the saved yaw and pitch.
  6. Repeat per route. A gallery reached from the lobby and from the courtyard should usually face two different ways, and that is the whole point of doing this per link.
  7. Click Clear on any row to go back to the scene's own start view, which is the behavior you had before.
  8. Walk your tour both directions to check it. This is a feel change, so it is judged by walking it, not by looking at numbers. The new scene now opens already facing the direction you set — there is no visible spin on arrival.